Draw, score, spend
Draw each round, then use score as both victory track and resource. Score also determines initiative. Recruit Heroes by paying their Soul value, or summon Undead by paying their Attack value.
2 players · 6 rounds · race to 100
A competitive engine-building card game where Living Heroes generate score, while Undead units scale the multiplier. Death is not the end — it is transformation.
What is Deathmancer?
Deathmancer is a competitive card game for 2 players, with 4-player support planned through expansion. Each player controls a Commander and fights across two connected realms: the Living Realm above and the Dead Realm below. Living Heroes shoot for the heavens by generating score. Undead units increase your multiplier, attack opposing Heroes, and disrupt the opponent.
How it plays
Draw each round, then use score as both victory track and resource. Score also determines initiative. Recruit Heroes by paying their Soul value, or summon Undead by paying their Attack value.
On your turn, take one Living Action and one Undead Action. Post score, recruit, summon, attack, trigger an Undead ability, or use Commander Override.
When a Living unit reaches 0 Soul, it dies immediately. Non-Commander Heroes become Fallen tokens in the Dead Realm; Commanders flip to their Undead side.
Commanders
Each Commander has Living and Undead sides. While Living, your Commander can recruit Heroes or summon Undead. If killed, it flips into the Dead Realm and gains access to Commander Override: score or summon during the Undead Action instead of attacking.
Starts with initiative. Has increased power in the Living Realm. Defensive and consistent scoring.
Has greater command over the Undead for an increasingly scaling army. Comes back stronger in Death.
The Gatekeeper and Time. One controls the boundary, the other the flow between the Living and Dead Realms.
Each Commander has an Auto-Summon that enters play at the start of Round 2 for no action point and no score cost.
Rulebook
The v1 playtest rulebook covers setup, round structure, Living and Undead Actions, scoring, multiplier order, terrain, Purgatory, Fallen tokens, and endgame timing.
Gallery
Development Log
Scorekeeper Coming Soon
The scorekeeper will help players track current score, Living ATK totals, Undead multiplier values, terrain effects, and the race to 100 before Round 6 ends.