Deathmancer illustration of a crowned figure facing a skull.

1-4 players · 6 rounds · race to 100

Score with the Living. Scale with the Undead.

A competitive engine-building card game where Living Heroes generate score, while Undead units scale the multiplier and disrupt your opponents. Death is not the end - it is rebirth.

Players
1-4
Rounds
6
Victory
100 score

What is Deathmancer?

A duel across the Living and Dead Realms.

Deathmancer is a card game for 1-4 players. Each player controls a Commander and fights across two connected realms: the Living Realm above and the Dead Realm below. Living Heroes shoot for the heavens by generating score. Undead units increase your multiplier, attack opposing Heroes, and disrupt the opponent.

How it plays

Every turn asks where your power should be spent.

01

Draw, score, spend

Draw each round, then use score as both victory track and resource. Score also determines initiative. Recruit Heroes by paying their Soul value, or summon Undead by paying their Attack value.

02

Take two actions

On your turn, take one Living Action and one Undead Action. Post score, recruit, summon, attack, trigger an Undead ability, or use Commander Override.

03

Transform into The Fallen

When a Living Hero reaches 0 Soul, it dies. But death is not the end. Non-Commander Heroes become one of The Fallen in the Dead Realm; whilst Commanders flip to their Undead side.

Commanders

Your Commander defines your tempo and afterlife.

Each Commander has Living and Undead sides. While Living, your Commander can recruit Heroes or summon Undead. If killed, it flips into the Dead Realm and gains access to Commander Override: score or summon during the Undead Action instead of attacking.

Archimedes, The Virtuous

Starts with initiative. Has increased power in the Living Realm. Defensive and consistent scoring.

Balthazar, The Ascendant Angel

Has greater command over the Undead for an increasingly scaling army. Comes back stronger in Death.

Commanders In-Progress

The Gatekeeper and Time. One controls the boundary, the other the flow between the Living and Dead Realms.

Auto-Summons

Each Commander has an Auto-Summon that enters play at the start of Round 2 for no action point and no score cost.

Rulebook

Playtest rules for a six-round race to 100.

The v2 playtest rulebook covers setup, round structure, Living and Undead Actions, scoring, multiplier order, terrain, Purgatory, Fallen tokens, and endgame timing.

Characters

Browse the Living and Undead by Commander.

Explore the artwork designs and character backgrounds behind each Living and Undead unit.

Azael character artwork for Deathmancer. Wrath character artwork for Deathmancer. Woe character artwork for Deathmancer.
Open Characters

Development Log

Follow the road from prototype to table-ready.

  1. The public site opened with the v1 playtest rulebook, Solobook, and a first scorekeeper for score, multipliers, terrain, Purgatory undo, and Sudden Death tracking. Search discovery foundations were also added for Google and Bing.
  2. The character artwork index is now live, with Archimedes and Balthazar pages, compact unit cards, expanded character lore, and the first motion artwork added to Commander pages.
  3. The v2 core rulebook and v2 Solobook are live, with new Archimedes, Dawn, and Wailer artwork added to the character index alongside the first card motion media. The scorekeeper has also been refined for faster mobile table use, with commander defaults, clearer POW scoring, victory feedback, and improved site icons.
  4. More character lore, card previews, playtest notes, and how-to-play videos will be added as the wider playtest materials come together.

Scorekeeper

A companion for score, multipliers, terrain, and round flow.

The scorekeeper helps players track current score, Living POW totals, Undead multiplier values, terrain effects, and the race to 100 before Round 6 ends.

Open Scorekeeper